CESIM GUIDE AND TIPS - CESIM GLOBAL CHALLENGE - ROUND BY ROUND GUIDE
CESIM TIPS - CESIM GLOBAL CHALLENGE - ROUND BY ROUND GUIDE
CESIM WINNING TIPS - CESIM GLOBAL CHALLENGE
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ROUND BY ROUND GUIDE (Update) WITH NEW STRATEGY TO WIN ALL ROUNDS WITH TOP SALES AND PROFIT
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FREE ROUND BY ROUND GUIDE & WINNING TIPS
Step by Step explanation for each round - Win all Rounds Strategy
------
FREE PERSONAL SUPPORT FOR 2-3 ROUNDS
Email: cesimhelp2020@gmail.com
Blog: https://cesimhelp2020.blogspot.com------
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
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WINNING TIP 1
ROUND 1 - SAMPLE
USA +20%
ASIA + 30%
EU + 10%
Tech 1
USA: $300 sold 1.100 or $370 sold 700
$250 x 1200 (3)
$230 x 1900 (3)
Asia: $2.500 sold 2.500 or 2.800 sold 1.900
$1700 x 3000 (3)
$1550 x 4300 (3)
EU: $250 sold 1.300
$140 x 1900 (3)
$140 x 2500 (3)
Total production: 6.600 + 1000 + 1000 = 8.800 (max) in both USA and ASIA
Tech 2
USA: $450 sold 300 or 290 sold 550
Asia: 3500 sold 200 or 2500 sold 420
EU: 420 sold 300 or 160 sold 650
Sales: $1.600- 1.900 K
Profit: $200 - $300 K
Note 1. Do NOT JUST use above numbers because every game is different.
Check your industry to find best optimal numbers
Note 2. Check Results Report of Practice Rounds to find most effective PRICES and also potential DEMANDS
Tip:
Check your top competitors prices to adjust your prices
Tip:
Add new capacity for Asia + 3
Add new capacity for USA + 3
to start production from Round 3
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
WINNING TIP 2
ROUND 2 - SAMPLE
USD +10%
EU + 5%
ASIA + 20%
USA
Tech 1 - $340-350 sold 700-800
$225 x 1800/1900 (4)
$225 x 1800/1900 (4)
Tech 2 - $380-410 sold 400-650
$275 x 400 (1)
ASIA
Tech 1 - 2600 sold 2300 - 2600
$1500 x 4500 (4)
$1500 x 4500 (4)
Tech 2 - 3100 sold 500-700
$2200 x 700 (2)
$1900 x 1200 (3)
EUROPE
$1900 x 1200 (3)
EUROPE
Tech 1 - 300-350 sold 700-850
$130 x 1700/1900 (4)
Tech 2 - 400 sold 400
$300 x 500 (1)
$200 x 2000 (2)
Tech 2 - 400 sold 400
$300 x 500 (1)
$200 x 2000 (2)
Sales: $2.000-2.300
Profit: $350-450
Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Total Tech 2: 1000
Note:
- ADD 3 factories for ASIA to start production from Round 4
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WINNING TIP 3
ROUND 3 - SAMPLE
USA +8%
EU -8%
ASIA +8%
USA
Tech 1 - $340-350 sold 700-800
$190 x 1800 (5)
Tech 2 - $380-410 sold 400-650
$245 x 1400 (3)
Tech 2 - $380-410 sold 400-650
$245 x 1400 (3)
ASIA
Tech 1 - 2600 sold 2300 - 2600
$1350 x 2000/5000 (4)
$1350 x 2000/5000 (4)
Tech 2 - 3100 sold 500-700
$ 2150 x 1000/ 1300
Tech 3
$2400 x 1500 (1)
Tech 3
$2400 x 1500 (1)
EUROPE
Tech 1 - 300-350 sold 700-850
NO SELL
NO SELL
Tech 2 - 400 sold 400
Tech 3: $500 x 800 (1)
ADD 3 FACTORIES IN ASIA
Tech 3: $500 x 800 (1)
ADD 3 FACTORIES IN ASIA
Sales: $2.100 - 2300
Profit: $260-$330
Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Tip:
This round start production Tech 3
This round start production Tech 3
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
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WINNING TIP 4
ROUND 4 - SAMPLE
USA -5%
EU 0%
ASIA -7%
USA
Tech 1 - $320-350 sold 700-800
NO
NO
Tech 2 - $380-400 sold 650-800
$230 x 1500 (6)
Tech 4:
$350 x 900 (2)
$230 x 1500 (6)
Tech 4:
$350 x 900 (2)
ASIA
Tech 1 - 2600 sold 2200 - 2400
$1275 x 2800
$1275 x 2800
Tech 2 - 3200 sold 600
NO
NO
Tech 3 - 3800 sold 600 - 800
$2400 x 1500 (1)
$2400 x 1500 (1)
EUROPE
Tech 1 - 300-350 sold 700 - 800
NO
NO
Tech 2 - 330 sold 800
$260 x 700/900 (6)
Tech 3
NO
$260 x 700/900 (6)
Tech 3
NO
Tech 4 - 380 sold 500 - 600
$ $320 x 2500 / 3900 (2)
ADD 4 FACTORIES IN USA
$ $320 x 2500 / 3900 (2)
ADD 4 FACTORIES IN USA
Sales: $2.300 - 2500
Profit: $350-400
Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
WINNING TIP 5
ROUND 5 - SAMPLE
USA +20%
EU + 15%
ASIA + 40%
USA
Tech 1 - $330-340 sold 700-800
NO
NO
Tech 2 - $360-400 sold 850-1050
$215 x 1350 (8)
Tech 3
NO
Tech 4
$320 x 1700 (4)
$300 x 2700 (8)
$215 x 1350 (8)
Tech 3
NO
Tech 4
$320 x 1700 (4)
$300 x 2700 (8)
ASIA
Tech 1 - 2550-2600 sold 2500 - 2700
$1175 x 2600 (6)
$1175 x 2600 (6)
Tech 2 - 3100 sold 800
NO
NO
Tech 3 - 3700 sold 600 - 800
$2000 x 3000/ 3550 (5)
Tech 4
NO
$2000 x 3000/ 3550 (5)
Tech 4
NO
EUROPE
Tech 1 - 300-310 sold 500 - 600
NO
NO
Tech 2 - 330 sold 600-800
$240 x 1000 (6)
$240 x 1000 (6)
Tech 3
NO
NO
Tech 4 - 380-400 sold 600-800
$315 x 2300 (4)
Sales: $2.000- 2300
Profit: $200 - $300
Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Check all 30 Winning Tips before setting decisions
WINNING TIP 6
ROUND 6 - SAMPLE
USA +20%
EU + 15%
ASIA + 30%
USA
Tech 1 - $320-330 sold 700-800
NO
NO
Tech 2 - $370-380 sold 800-900
$210 X 900 (8)
Tech 3
NO
$210 X 900 (8)
Tech 3
NO
Tech 4 - $400 sold 600 - 800
$285 x 600/ 2100 (7)
$285 x 600/ 2100 (7)
ASIA
Tech 1 - 2500 sold 3600 - 3800
$ 1125 x 2500 / 2800 (7)
Tech 2
NO
Tech 3 - 3600 - 3800 sold 800 - 1200
$ 1800 x 3100 (6)
Tech 4
NO
$ 1125 x 2500 / 2800 (7)
Tech 2
NO
Tech 3 - 3600 - 3800 sold 800 - 1200
$ 1800 x 3100 (6)
Tech 4
NO
EUROPE
Tech 1
NO
NO
Tech 2 - 330-350 sold 600-800
$220 x 1500 (8)
Tech 3 - 3360 sold 600
NO
Tech 4 - 420 sold 900-1000
$260 x 5160 (7)
$260 x 5160 (7)
TOTAL
Tech 2 = 2400
Tech 4 = 7200
Total ASIA = 5900
Total USA = 9600
Sales: $2.700 - 3700
Profit: $500-700
Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
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WINNING TIP 7
ROUND 7 - SAMPLE
USA
Tech 1 - $320-330 sold 700-800
NO
NO
Tech 2 - $370-380 sold 800-900
$205 X 680 (8)
Tech 3
NO
$205 X 680 (8)
Tech 3
NO
Tech 4 - $400 sold 600 - 800
$285 x 2.800 (8) / 3200 (10)
$285 x 2.800 (8) / 3200 (10)
ASIA
Tech 1 - 2000 sold 3600 - 3800
$ 1125 x 2100 / 2600 (7)
Tech 2
NO
Tech 3 - 3600 - 3800 sold 800 - 1200
$ 1750 x 4000 (8)
Tech 4
NO
$ 1125 x 2100 / 2600 (7)
Tech 2
NO
Tech 3 - 3600 - 3800 sold 800 - 1200
$ 1750 x 4000 (8)
Tech 4
NO
EUROPE
Tech 1
NO
NO
Tech 2 - 330-350 sold 600-800
$220 x 1500 (8)
Tech 3 - 3360 sold 600
$170 x 400/ 2400 (8)
$220 x 1500 (8)
Tech 3 - 3360 sold 600
$170 x 400/ 2400 (8)
Tech 4 - 420 sold 900-1000
$220 x 5600 / 8100 (9)
$220 x 5600 / 8100 (9)
TOTAL
Tech 3 = 3100
Tech 4 = 8400
Sales: $2.700 - 3700
Profit: $500-700
Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
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WINNING TIP 8
ROUND 8 - SAMPLE
USA
Tech 1
NO
NO
Tech 2
NO
$ 200 x 300/700 (10)
Tech 4
$285 x 2.800 (8) / 3200 (10)
$285 x 2.800 (8) / 3200 (10)
ASIA
Tech 1
NO
NO
Tech 2
NO
$ 1600 x 2900/ 4500 (10)
Tech 4
$1900 x 1500 (10)
EUROPE
Tech 1
NO
NO
Tech 2
NO
$ 170 x 1900/ 4500 (10)
Tech 4
$200 x 5600 (10)
Sales: $3700 - 3800
Profit: $1200 - 1700
Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
------
WINNING TIP 9
USA
Tech 1
NO
NO
Tech 2
NO
$ 200 x 400 (10)
Tech 4
$210 x 2.800 (10)
$210 x 2.800 (10)
ASIA
Tech 1
NO
NO
Tech 2
NO
$ 1500 x 2900 (10)
Tech 4
$1700 x 9500 (10)
EUROPE
Tech 1
NO
NO
Tech 2
NO
$ 160 x 2000
Tech 4
$170 x 7300 (10)
Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
Check Growth for each market in the Decision - Demand tab
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WINNING TIP 10
USA
Tech 1
NO
NO
Tech 2
NO
$ 160 x 1300 (10)
Tech 4
$180 x 3400 (10)
$180 x 3400 (10)
ASIA
Tech 1
NO
NO
Tech 2
NO
$ 1400 x 3200 (10)
Tech 4
$1400 x 1600 / 2800 (10)
EUROPE
Tech 1
NO
NO
Tech 2
NO
$ 145 x 2200/ 4500 (10)
Tech 4
$140 x 7500 / 8300 (10)
Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
Tip:
Check Total market demands in Decision - Demand
Then calculate demands for each product in each market region
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WINNING TIP 11
For Rounds 1-2-3 produce Tech 1 and Tech 2
Tech 1 - Low Price ($350), low feature, focus on Volume
Tech 2 - High Price ($450), max feature (8-10)
Start R&D for Tech 3 and 4
And increase Production capacity gradually
Check Price and Sold units in each market
RESULT - Market reports (this is very important to calculate next round DEMANDS)
KEY TO GET GOOD SALES AND PROFIT
AGAIN, SOLD UNIT AND PRICES OF LAST ROUND IS VERY IMPORTANT TO CALCULATE SALES FORECAST AND SETTING PRICES FOR NEXT ROUND
CHECK THIS CAREFULLY FROM RESULT - MARKET REPORTS (IN YOUR GAME, FOR EACH REGION, USA, ASIA AND EUROPE)
IF YOU READ AND DO THIS TIP WELL, WIN 50% OF THE GAME ALREADY!
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WINNING TIP 12
Check Result for Production and Demand
Out source to product more (check cost of production)
Round 2 should increase Feature for Tech 2
Keep track of Price (Price War may begin from Round 2)
CALCULATE DEMANDS FOR NEXT ROUNDS
THIS IS MOST IMPORTANT TO GAIN GOOD SALES AND PROFIT
Tip
Adjust the percentage to get expected sales units
Note that expected sales units come from Market Reports (see tip 11)
Do not expect too high sales, if that happens, will be deduct 10% from profit.
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WINNING TIP 13
Keep track of Demand
Do not over produce
Do not dump Price too much
Profit is important
CHECK BOTH TABLE
- PRODUCTION
- LOGISTICS
To control Inventory and Production Plan.
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WINNING TIP 14
Round 4 may also have Price War (competitors dump prices hope to sell more)
Keep track of Demands and Unit sold from Report
Estimate demand carefully
Move to New Tech 3 and 4
To get higher profit margins
Old products can not get good sales and profit margins
Move to Tech 4 (round 3)
and then Move to Tech 3 (round 4)
Depends on Demands
Tech 3 and Tech 4 set prices higher, can plus 20% for Tech 3 and Tech 4
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WINNING TIP 15
Round 5-7 run all 4 products
or
Round 1-2 use Tech 1 and Tech 2
Round 3-4-5 use Tech 1 and Tech 2 and Tech 3
Round 6-7-8 use Tech 3 and 4 and Tech 1, Tech 2
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WINNING TIP 16
Tech 3 and Tech 4 can drive Profit in later rounds
- Analyse market demands and outlook
- Check launching chart of Tech 1, Tech 2, Tech 3 and Tech 4 for 10 rounds
- Estimate demands
- Production Plan
- Determine R&D (check competitors)
- Check Logistics Cost and Tax
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WINNING TIP 17
Market Growth
USA - EU - Asia
Round 1: 20% - 10% - 30%
Round 2: 10% - 5% - 20%
Round 3: 8% - (-8%) - 8%
Round 4: (-5%) - 0% - (-7%)
Round 5: 20% - 15% - over 40%
Round 6: 20% - 15% - over 30%
Round 7
Round 8
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WINNING TIP 18
Sales in USA, Asia and EU
R&D in Atlanta (USA)
Plants in USA and new in Asia (not in EU because of labor laws)
Also subcontracts for Production and R&D
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WINNING TIP 19
Just in Time - therefore no Inventory
Production cost down cost 5-10%
Marketing spend: 3-5% of Sales
R&D spend: 10% of Sales
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WINNING TIP 20
Advertising
- Good effect in USA
Prices
- Good effect in Asia
Production
- In USA and Asia
- No in EU because of high labor cost
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WINNING TIP 21
Need one round for own development
License purchase available immediately
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WINNING TIP 22
Production in 2 regions: USA and Asia
Products in each region: 2 only (only 2 production lines in one area)
In USA can produce max 2 technologies
In Asia can produce max 2 technologies
At any time, max technologies can produce is 4 (Tech 1, Tech 2, Tech 3 and Tech 4)
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WINNING TIP 23
Application of JIT causes no inventory
If estimate Production higher than demands, auto production down, cost 5-10% additional cost
If estimate Production lower then demands, NO auto increase, lost potential sales
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WINNING TIP 24
Estimate Total market demands is always the FIRST Step
And most important
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WINNING TIP 25
Each area can produce 2 Technologies
It has 2 product slots to decide which Tech to produce
------
WINNING TIP 26
For Production
- Keep track of Production cost for each Technology
- Also keep track of Production cost when Outsourcing
------
WINNING TIP 27
- Lowest cost when using 80% production capacity
- New Capacity will be available after 2 ROUNDS, so Invest early
------
WINNING TIP 28
Check cost of production for each Market
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WINNING TIP 29
Check projection for Estimated Sales and Profit
------
WINNING TIP 30
Long term strategy
Keep track of production capacity of competitors
Profit is more important than Sales
Again, high profit and high sales is more important that top sales
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FREE PERSONAL SUPPORT FOR 2-3 ROUNDS
Email: cesimhelp2020@gmail.com
Blog: https://cesimhelp2020.blogspot.comCESIM WINNING TIPS 2020 -
CESIM GLOBAL CHALLENGE - ROUND BY ROUND GUIDE
CESIM WINNING TIPS 2020
CESIM GLOBAL CHALLENGE
ROUND BY ROUND GUIDE
Step by Step explantion for each round
Win all Rounds Strategy
FREE PERSONAL SUPPORT FOR ROUNDS 1 & 2
Email: cesimhelp2020@gmail.com
Blog: winmbacesim.blogspot.com
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WINNING TIP 1
ROUND 1 - SAMPLE
USA +20%
EU + 10%
ASIA + 30%
Tech 1
USA: $300 sold 1.100 or $370 sold 700
Asia: 2.500 sold 2.500 or 2.800 sold 1.900
EU: 250 sold 1.300
Tech 2
USA: $450 sold 300 or 290 sold 550
Asia: 3500 sold 200 or 2500 sold 420
EU: 420 sold 300 or 160 sold 650
Sales: $1.900
Profit: $100 -$300
------
WINNING TIP 2
ROUND 2 - SAMPLE
USD +10%
EU + 5%
ASIA + 20%
Tech 1
USA: $350 sold 1170
Asia: 2.600 sold 2.590
EU: 350 sold 750
Tech 2
USA: $410 sold 350
Asia: 3100 sold 500
EU: 420 sold 750
Sales: $2.385
Profit: $368
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WINNING TIP 3
ROUND 3 - SAMPLE
USA +8%
EU -8%
ASIA +8%
USA
Tech 1 - $350 sold 800
Tech 2 - $410 sold 650
ASIA
Tech 1 - 2600 sold 2300
Tech 2 - 3100 sold 700 --> ROUND 4 will sell Tech 3: 3800 x 850
EUROPE
Tech 1 - 350 sold 700
Tech 4 - 550 sold 200 --> ROUND 4 will sell Tech 4: 400 x 850
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WINNING TIP 4
ROUND 4 - SAMPLE
USA -5%
EU 0%
ASIA -5%
USA
Tech 1 - $350 sold 800 ($340 sold 700)
Tech 2 - $410 sold 650 ($400 sold 750)
ASIA
Tech 1 - 2600 sold 2300 ($2500 sold $2450)
Tech 3 - 7800 sold 850 ($3800 sold 650)
EUROPE
Tech 1 - 350 sold 700 ($320 sold 890)
Tech 4 - 1200 sold 500 ($400 sold 750)
------
WINNING TIP 5
ROUND 5 - SAMPLE
USA +20%
EU + 15%
ASIA + 40%
USA
Tech 1 - $330 sold 950
Tech 2 - $400 sold 900
ASIA
Tech 1 - 2600 sold 3200
Tech 3 - 7800 sold 950
EUROPE
Tech 1 - $290 sold 1200
Tech 4 - $400 sold 960
------
WINNING TIP 6
ROUND 6 - SAMPLE
USA +20%
EU + 15%
AISA + 30%
WINNING TIP 7
ROUND 7 - SAMPLE
WINNING TIP 8
ROUND 8 - SAMPLE
WINNING TIP 9
ROUND 9 - SAMPLE
WINNING TIP 10
ROUND 10 - SAMPLE
------
WINNING TIP 11
Tech 1 - Low Price $350 , low feature, focus on Volume
Tech 2 - High Price $450 , max feature 8-10
Gradually produce more Tech 2
Tech 3, 4 - wait for lower R&D Price
WINNING TIP 12
Check Result for Production and Demand
Out source to product more check cost of production
Round 2 should increase Feature for Tech 2
Keep track of Price Price War may begin from Round 2
Tech 1 Price $350
Tech 2 Price $410
WINNING TIP 13
Keep track of Demand
Do not over produce
Do not dump Price too much
Profit is important
WINNING TIP 14
Round 4 may also have Price War competitors dump prices hope to sell more
Keep track of Demands and Unit solds from Report
Estimate demand carefully
Move to New Tech 3 and 4
To get higher profit margins
Old products can not get good sales and profit margins
Move to Tech 4 round 3
and then Move to Tech 3 round 4
Depends on Demands
Tech 4 set prices high eg. $550
WINNING TIP 15
Round 5-7 run all 4 products
or
Round 1-2 use Tech 1 and Tech 2
Round 3-4-5 use Tech 1 and Tech 2 and Tech 3
Round 6-7-8 use Tech 3 and 4 and Tech 1, Tech 2
WINNING TIP 16
Tech 3 and Tech 4 can drive Profit in later rounds
- Analys market demands and outlook
- Check launching chart of Tech 1, Tech 2, Tech 3 and Tech 4 for 10 rounds
- Estimate demands
- Production Plan
- Determin R&D check competitors
- Check Logistics Cost and Tax
WINNING TIP 17
Market Growth
USA - EU - Asia
Round 1: 20% - 10% - 30%
Round 2: 10% - 5% - 20%
Round 3: 8% - -8% - 8%
Round 4: -5% - 0% - -7%
Round 5: 20% - 15% - over 40%
Round 6: 20% - 15% - over 30%
WINNING TIP 18
Sales in USA, Asia and EU
R&D in Atlanta USA
Plants in USA and new in Asia not in EU because of labor laws
Also subcontracts for Production and R&D
WINNING TIP 19
Just in Time - therefore no Inventory
Production cost down cost 5-10%
Marketing spend: 3-5% of Sales
R&D spend: 10% of Sales
WINNING TIP 20
Advertising
- Good effect in USA
Prices
- Good effect in Asia
Production
- In USA and Asia
- No in EU because of high labor cost
------
WINNING TIP 21
Need one round for own development
Lisence purchase available immediately
WINNING TIP 22
Production in 2 regions: USA and Asia
Products in each region: 2 only only 2 production lines in one area
In USA can produce max 2 technologies
In Asia can produce max 2 technologies
At any time, max technologies can produce is 4 Tech 1, Tech 2, Tech 3 and Tech 4
WINNING TIP 23
Application of JIT causes no inventory
If estimate Production higher than demands, auto production down, cost 5-10% additional cost
If estimate Production lower then demands, NO auto increase, lost potential sales
WINNING TIP 24
Estimate Total market demands is always the FIRST Step
And most important
WINNING TIP 25
Each area can produce 2 Technologies
It has 2 product slots to decide which Tech to produce
WINNING TIP 26
For Production
- Keep track of Production cost for each Technology
- Also keep track of Production cost when Outsourcing
WINNING TIP 27
- Lowest cost when using 80% production capacity
- New Capacity will be available after 2 ROUNDS, so Invest early
WINNING TIP 28
Check cost of production for each Market
WINNING TIP 29
Check projection for Estimated Sales and Profit
WINNING TIP 30
Long term strategy
Keep track of production capacity of competitors
Profit is more important than Sales
Again, high profit and high sales is more important that top sales
NEW WINNING TIPS 2020
- Keep track of Production Cost for each unit
- Keep track of Production Cost if Out sourcing
------
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