Monday, January 20, 2020

CESIM GUIDE - TOP 30 WINNING TIPS TO WIN CESIM 2022 AND CESIM 2023

CESIM GUIDE AND TIPS  - CESIM GLOBAL CHALLENGE - ROUND BY ROUND GUIDE 

CESIM TIPS  - CESIM GLOBAL CHALLENGE - ROUND BY ROUND GUIDE 

CESIM WINNING TIPS - CESIM GLOBAL CHALLENGE

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ROUND BY ROUND GUIDE (Update) WITH NEW STRATEGY TO WIN ALL ROUNDS WITH TOP SALES AND PROFIT

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FREE ROUND BY ROUND GUIDE & WINNING TIPS
Step by Step explanation for each round - Win all Rounds Strategy
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FREE PERSONAL SUPPORT FOR 2-3 ROUNDS
Email: cesimhelp2020@gmail.com
Blog: https://cesimhelp2020.blogspot.com

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NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS



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WINNING TIP 1
ROUND 1 - SAMPLE

USA +20%
ASIA + 30%
EU + 10%


Tech 1
USA: $300 sold 1.100 or $370 sold 700
$250 x 1200 (3)
$230 x 1900 (3)

Asia: $2.500 sold 2.500 or 2.800 sold 1.900
$1700 x 3000 (3)
$1550 x 4300 (3)

EU: $250 sold 1.300
$140 x 1900 (3)
$140 x 2500 (3)

Total production: 6.600 + 1000 + 1000 = 8.800 (max) in both USA and ASIA


Tech 2
USA: $450 sold 300 or 290 sold 550

Asia: 3500 sold 200 or 2500 sold 420

EU: 420 sold 300 or 160 sold 650

Sales: $1.600- 1.900 K 
Profit: $200 - $300 K


Note 1. Do NOT JUST use above numbers because every game is different. 
Check your industry to find best optimal numbers

Note 2. Check Results Report of Practice Rounds to find most effective PRICES and also potential DEMANDS

Tip:
Check your top competitors prices to adjust your prices

Tip:
Add new capacity for Asia + 3
Add new capacity for USA + 3 
to start production from Round 3


NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS



WINNING TIP 2
ROUND 2 - SAMPLE

USD +10%
EU + 5%
ASIA + 20%

USA
Tech 1 - $340-350 sold 700-800
$225 x 1800/1900 (4)
Tech 2 - $380-410 sold 400-650
$275 x 400 (1)
ASIA
Tech 1 - 2600 sold 2300 - 2600
$1500 x 4500 (4)
Tech 2 - 3100 sold 500-700
$2200 x 700 (2)
$1900 x 1200 (3)

EUROPE
Tech 1 - 300-350 sold 700-850
$130 x 1700/1900 (4)

Tech 2 - 400 sold 400
$300 x 500 (1)
$200 x 2000 (2)
Sales: $2.000-2.300 
Profit: $350-450

Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices

Total Tech 1: 7.600
Total Tech 2: 1000

Note:
- ADD 3 factories for ASIA to start production from Round 4

NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS

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WINNING TIP 3
ROUND 3 - SAMPLE
USA +8%
EU -8%
ASIA +8%

USA
Tech 1 - $340-350 sold 700-800
$190 x 1800 (5)

Tech 2 - $380-410 sold 400-650
$245 x 1400 (3)

ASIA
Tech 1 - 2600 sold 2300 - 2600
$1350 x 2000/5000 (4)
Tech 2 - 3100 sold 500-700
$ 2150 x 1000/ 1300

Tech 3
$2400 x 1500 (1)

EUROPE
Tech 1 - 300-350 sold 700-850
NO SELL
Tech 2 - 400 sold 400

Tech 3: $500 x 800 (1)

ADD 3 FACTORIES IN ASIA
Sales: $2.100 - 2300
Profit: $260-$330


Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Tip:
This round start production Tech 3 

NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS


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WINNING TIP 4
ROUND 4 - SAMPLE

USA -5%
EU 0%
ASIA -7%


USA
Tech 1 - $320-350 sold 700-800
NO
Tech 2 - $380-400 sold 650-800
$230 x 1500 (6)

Tech 4:
$350 x 900 (2)


ASIA
Tech 1 - 2600 sold 2200 - 2400
$1275 x 2800
Tech 2 - 3200 sold 600
NO
Tech 3 - 3800 sold 600 - 800
$2400 x 1500 (1)


EUROPE
Tech 1 - 300-350 sold 700 - 800
NO
Tech 2 - 330 sold 800
$260 x 700/900 (6)

Tech 3
NO
Tech 4 - 380 sold 500 - 600
$ $320 x 2500 / 3900 (2)

ADD 4 FACTORIES IN USA


Sales: $2.300 - 2500
Profit: $350-400

Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices



NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS



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WINNING TIP 5
ROUND 5 - SAMPLE
USA +20%
EU + 15%
ASIA + 40%

USA
Tech 1 - $330-340 sold 700-800
NO
Tech 2 - $360-400 sold 850-1050
$215 x 1350 (8)

Tech 3
NO

Tech 4
$320 x 1700 (4)
$300 x 2700 (8)


ASIA
Tech 1 - 2550-2600 sold 2500 - 2700
$1175 x 2600 (6)
Tech 2 - 3100 sold 800
NO

Tech 3 - 3700 sold 600 - 800 
$2000 x 3000/ 3550 (5)

Tech 4
NO


EUROPE
Tech 1 - 300-310 sold 500  - 600
NO
Tech 2 - 330 sold 600-800
$240 x 1000 (6)

Tech 3
NO

Tech 4 - 380-400 sold 600-800
$315 x 2300 (4)

ADD 4 FACTORIES IN USA

Sales: $2.000- 2300
Profit: $200 - $300

Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices
Check all 30 Winning Tips before setting decisions


NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS



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WINNING TIP 6
ROUND 6 - SAMPLE
USA +20%
EU + 15%
ASIA + 30%

USA
Tech 1 - $320-330 sold 700-800
NO
Tech 2 - $370-380 sold 800-900
$210 X 900 (8)

Tech 3
NO

Tech 4 - $400 sold 600 - 800 
$285 x 600/ 2100 (7)


ASIA
Tech 1 - 2500 sold 3600 - 3800
$ 1125 x 2500 / 2800 (7)

Tech 2
NO

Tech 3 - 3600 - 3800 sold 800 - 1200 
$ 1800 x 3100 (6)

Tech 4
NO



EUROPE
Tech 1
NO
Tech 2 - 330-350 sold 600-800
$220 x 1500 (8)

Tech 3 - 3360 sold 600
NO
Tech 4 - 420 sold 900-1000
$260 x 5160 (7)


TOTAL 

Tech 2 = 2400
Tech 4 = 7200

Total ASIA = 5900
Total USA = 9600
 Sales: $2.700 - 3700
Profit: $500-700

Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices

NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS

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WINNING TIP 7
ROUND 7 - SAMPLE


USA
Tech 1 - $320-330 sold 700-800
NO
Tech 2 - $370-380 sold 800-900
$205 X 680 (8)


Tech 3
NO

Tech 4 - $400 sold 600 - 800 
$285 x 2.800 (8) / 3200 (10)


ASIA
Tech 1 - 2000 sold 3600 - 3800
$ 1125 x 2100 / 2600 (7)

Tech 2
NO

Tech 3 - 3600 - 3800 sold 800 - 1200 
$ 1750 x 4000 (8)

Tech 4
NO



EUROPE
Tech 1
NO
Tech 2 - 330-350 sold 600-800
$220 x 1500 (8)

Tech 3 - 3360 sold 600
$170 x 400/ 2400 (8)
Tech 4 - 420 sold 900-1000
$220 x 5600 / 8100 (9)


TOTAL 

Tech 3 = 3100
Tech 4 = 8400

Sales: $2.700 - 3700
Profit: $500-700

Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices

NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS



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WINNING TIP 8
ROUND 8 - SAMPLE

USA
Tech 1
NO
Tech 2 
NO

Tech 3
$ 200 x 300/700 (10)


Tech 4 
$285 x 2.800 (8) / 3200 (10)


ASIA
Tech 1
NO
Tech 2 
NO

Tech 3
$ 1600 x 2900/ 4500 (10)


Tech 4 
$1900 x 1500 (10)



EUROPE
Tech 1
NO
Tech 2 
NO

Tech 3
$ 170 x 1900/ 4500 (10)


Tech 4 
$200 x 5600 (10)


Sales: $3700 - 3800
Profit: $1200 - 1700

Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices


NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS
LINK - CECIM EXCEL FILE FREE DOWNLOAD


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WINNING TIP 9



USA
Tech 1
NO
Tech 2 
NO

Tech 3
$ 200 x 400 (10)


Tech 4 
$210 x 2.800 (10)


ASIA
Tech 1
NO
Tech 2 
NO

Tech 3
$ 1500 x 2900 (10)


Tech 4 
$1700 x 9500 (10)



EUROPE
Tech 1
NO
Tech 2 
NO

Tech 3
$ 160 x 2000


Tech 4 
$170 x 7300 (10)


Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices

NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS

Tip:
Check Growth for each market in the Decision - Demand tab

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WINNING TIP 10




USA
Tech 1
NO
Tech 2 
NO

Tech 3
$ 160 x 1300 (10)


Tech 4 
$180 x 3400 (10)


ASIA
Tech 1
NO
Tech 2 
NO

Tech 3
$ 1400 x 3200 (10)


Tech 4 
$1400 x 1600 / 2800 (10)



EUROPE
Tech 1
NO
Tech 2 
NO

Tech 3
$ 145 x 2200/ 4500 (10)


Tech 4 
$140 x 7500 / 8300 (10)



Note:
- Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
Tip:
Check your top competitors prices to adjust your prices

NEW
FREE EXCEL FILE FOR CALCULATION OF ALL ROUNDS

Tip:
Check Total market demands in Decision - Demand
Then calculate demands for each product in each market region







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WINNING TIP 11

For Rounds 1-2-3 produce Tech 1 and Tech 2
Tech 1 - Low Price ($350), low feature, focus on Volume
Tech 2 - High Price ($450), max feature (8-10)
Start R&D for Tech 3 and 4
And increase Production capacity gradually


Check Price and Sold units in each market


RESULT - Market reports (this is very important to calculate next round DEMANDS)
KEY TO GET GOOD SALES AND PROFIT
AGAIN, SOLD UNIT AND PRICES OF LAST ROUND IS VERY IMPORTANT TO CALCULATE SALES FORECAST AND SETTING PRICES FOR NEXT ROUND
CHECK THIS CAREFULLY FROM RESULT - MARKET REPORTS (IN YOUR GAME, FOR EACH REGION, USA, ASIA AND EUROPE)

IF YOU READ AND DO THIS TIP WELL, WIN 50% OF THE GAME ALREADY!




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WINNING TIP 12
Check Result for Production and Demand
Out source to product more (check cost of production)
Round 2 should increase Feature for Tech 2
Keep track of Price (Price War may begin from Round 2)



CALCULATE DEMANDS FOR NEXT ROUNDS
THIS IS MOST IMPORTANT TO GAIN GOOD SALES AND PROFIT
Tip
Adjust the percentage to get expected sales units
Note that expected sales units come from Market Reports (see tip 11)
Do not expect too high sales, if that happens, will be deduct 10% from profit.









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WINNING TIP 13

Keep track of Demand
Do not over produce
Do not dump Price too much
Profit is important



CHECK BOTH TABLE


- PRODUCTION
- LOGISTICS


To control Inventory and Production Plan.




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WINNING TIP 14
Round 4 may also have Price War (competitors dump prices hope to sell more)
Keep track of Demands and Unit sold from Report
Estimate demand carefully
Move to New Tech 3 and 4
To get higher profit margins
Old products can not get good sales and profit margins
Move to Tech 4 (round 3)
and then Move to Tech 3 (round 4)
Depends on Demands
Tech 3 and Tech 4 set prices higher, can plus 20% for Tech 3 and Tech 4


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WINNING TIP 15
Round 5-7 run all 4 products
or
Round 1-2 use Tech 1 and Tech 2
Round 3-4-5 use Tech 1 and Tech 2 and Tech 3
Round 6-7-8 use Tech 3 and 4 and Tech 1, Tech 2



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WINNING TIP 16
Tech 3 and Tech 4 can drive Profit in later rounds
- Analyse market demands and outlook
- Check launching chart of Tech 1, Tech 2, Tech 3 and Tech 4 for 10 rounds
- Estimate demands
- Production Plan
- Determine R&D (check competitors)
- Check Logistics Cost and Tax



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WINNING TIP 17

Market Growth
USA -  EU - Asia
Round 1: 20% - 10% - 30%
Round 2: 10% - 5% - 20%
Round 3: 8% - (-8%) - 8%
Round 4: (-5%) - 0% - (-7%)
Round 5: 20% - 15% - over 40%
Round 6: 20% - 15% - over 30%
Round 7
Round 8



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WINNING TIP 18
Sales in USA, Asia and EU
R&D in Atlanta (USA)
Plants in USA and new in Asia (not in EU because of labor laws)
Also subcontracts for Production and R&D






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WINNING TIP 19
Just in Time - therefore no Inventory
Production cost down cost 5-10%
Marketing spend: 3-5% of Sales
R&D spend: 10% of Sales





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WINNING TIP 20
Advertising
- Good effect in USA
Prices
- Good effect in Asia
Production
- In USA and Asia
- No in EU because of high labor cost





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WINNING TIP 21
Need one round for own development
License purchase available immediately






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WINNING TIP 22
Production in 2 regions: USA and Asia
Products in each region: 2 only (only 2 production lines in one area)
In USA can produce max 2 technologies
In Asia can produce max 2 technologies
At any time, max technologies can produce is 4 (Tech 1, Tech 2, Tech 3 and Tech 4)





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WINNING TIP 23
Application of JIT causes no inventory
If estimate Production higher than demands, auto production down, cost 5-10% additional cost
If estimate Production lower then demands, NO auto increase, lost potential sales





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WINNING TIP 24
Estimate Total market demands is always the FIRST Step
And most important




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WINNING TIP 25
Each area can produce 2 Technologies
It has 2 product slots to decide which Tech to produce





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WINNING TIP 26
For Production
- Keep track of Production cost for each Technology
- Also keep track of Production cost when Outsourcing







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WINNING TIP 27
- Lowest cost when using 80% production capacity
- New Capacity will be available after 2 ROUNDS, so Invest early







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WINNING TIP 28
Check cost of production for each Market






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WINNING TIP 29
Check projection for Estimated Sales and Profit






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WINNING TIP 30
Long term strategy
Keep track of production capacity of competitors
Profit is more important than Sales
Again, high profit and high sales is more important that top sales












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FREE PERSONAL SUPPORT FOR 2-3 ROUNDS
Email: cesimhelp2020@gmail.com
Blog: https://cesimhelp2020.blogspot.com

CESIM WINNING TIPS  2020  -
CESIM GLOBAL CHALLENGE - ROUND BY ROUND GUIDE
CESIM WINNING TIPS  2020

CESIM GLOBAL CHALLENGE
ROUND BY ROUND GUIDE
Step by Step explantion for each round
Win all Rounds Strategy



FREE PERSONAL SUPPORT FOR ROUNDS 1 & 2
Email: cesimhelp2020@gmail.com
Blog: winmbacesim.blogspot.com

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WINNING TIP 1
ROUND 1 - SAMPLE

USA +20%
EU + 10%
ASIA + 30%

Tech 1
 USA: $300 sold 1.100 or $370 sold 700
 Asia: 2.500 sold 2.500 or 2.800 sold 1.900
 EU: 250 sold 1.300

Tech 2
 USA: $450 sold 300 or 290 sold 550
 Asia: 3500 sold 200 or 2500 sold 420
 EU: 420 sold 300 or 160 sold 650

Sales: $1.900
Profit: $100 -$300


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WINNING TIP 2
ROUND 2 - SAMPLE

USD +10%
EU + 5%
ASIA + 20%



Tech 1
 USA: $350 sold 1170
 Asia: 2.600 sold 2.590
 EU: 350 sold 750

Tech 2
 USA: $410 sold 350
 Asia: 3100 sold 500
 EU: 420 sold 750

Sales: $2.385
Profit: $368


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WINNING TIP 3
ROUND 3 - SAMPLE
USA +8%
EU -8%
ASIA +8%


USA
Tech 1 - $350 sold 800
Tech 2 - $410 sold 650

ASIA
Tech 1 - 2600 sold 2300
Tech 2 - 3100 sold 700  --> ROUND 4 will sell Tech 3: 3800 x 850

EUROPE
Tech 1 - 350 sold 700
Tech 4 - 550 sold 200  --> ROUND 4 will sell Tech 4: 400 x 850


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WINNING TIP 4
ROUND 4 - SAMPLE

USA -5%
EU 0%
ASIA -5%

USA
Tech 1 - $350 sold 800 ($340 sold 700)
Tech 2 - $410 sold 650 ($400 sold 750)

ASIA
Tech 1 - 2600 sold 2300 ($2500 sold $2450)
Tech 3 - 7800 sold 850 ($3800 sold 650)

EUROPE
Tech 1 - 350 sold 700 ($320 sold 890)
Tech 4 - 1200 sold 500 ($400 sold 750)




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WINNING TIP 5
ROUND 5 - SAMPLE
USA +20%
EU + 15%
ASIA + 40%



USA
Tech 1 - $330 sold 950
Tech 2 - $400 sold 900

ASIA
Tech 1 - 2600 sold 3200
Tech 3 - 7800 sold 950

EUROPE
Tech 1 - $290 sold 1200
Tech 4 - $400 sold 960




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WINNING TIP 6
ROUND 6 - SAMPLE
USA +20%
EU + 15%
AISA + 30%



WINNING TIP 7
ROUND 7 - SAMPLE



WINNING TIP 8
ROUND 8 - SAMPLE



WINNING TIP 9
ROUND 9 - SAMPLE



WINNING TIP 10
ROUND 10 - SAMPLE




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WINNING TIP 11
Tech 1 - Low Price  $350 , low feature, focus on Volume
Tech 2 - High Price  $450 , max feature  8-10
Gradually produce more Tech 2
Tech 3, 4 - wait for lower R&D Price


WINNING TIP 12
Check Result for Production and Demand
Out source to product more  check cost of production
Round 2 should increase Feature for Tech 2
Keep track of Price  Price War may begin from Round 2
Tech 1 Price $350
Tech 2 Price $410

WINNING TIP 13
Keep track of Demand
Do not over produce
Do not dump Price too much
Profit is important

WINNING TIP 14
Round 4 may also have Price War  competitors dump prices hope to sell more
Keep track of Demands and Unit solds from Report
Estimate demand carefully
Move to New Tech 3 and 4
To get higher profit margins
Old products can not get good sales and profit margins
Move to Tech 4  round 3
and then Move to Tech 3  round 4
Depends on Demands
Tech 4 set prices high eg. $550


WINNING TIP 15
Round 5-7 run all 4 products
or
Round 1-2 use Tech 1 and Tech 2
Round 3-4-5 use Tech 1 and Tech 2 and Tech 3
Round 6-7-8 use Tech 3 and 4 and Tech 1, Tech 2


WINNING TIP 16
Tech 3 and Tech 4 can drive Profit in later rounds
-  Analys market demands and outlook
- Check launching chart of Tech 1, Tech 2, Tech 3 and Tech 4 for 10 rounds
- Estimate demands
- Production Plan
- Determin R&D  check competitors
- Check Logistics Cost and Tax


WINNING TIP 17

Market Growth
USA -  EU - Asia
Round 1: 20% - 10% - 30%
Round 2: 10% - 5% - 20%
Round 3: 8% -  -8%  - 8%
Round 4:  -5%  - 0% -  -7%
Round 5: 20% - 15% - over 40%
Round 6: 20% - 15% - over 30%




WINNING TIP 18
Sales in USA, Asia and EU
R&D in Atlanta  USA
Plants in USA and new in Asia  not in EU because of labor laws
Also subcontracts for Production and R&D


WINNING TIP 19
Just in Time - therefore no Inventory
Production cost down cost 5-10%
Marketing spend: 3-5% of Sales
R&D spend: 10% of Sales


WINNING TIP 20
Advertising
- Good effect in USA
Prices
- Good effect in Asia
Production
- In USA and Asia
- No in EU because of high labor cost


------

WINNING TIP 21
Need one round for own development
Lisence purchase available immediately


WINNING TIP 22
Production in 2 regions: USA and Asia
Products in each region: 2 only  only 2 production lines in one area
In USA can produce max 2 technologies
In Asia can produce max 2 technologies
At any time, max technologies can produce is 4  Tech 1, Tech 2, Tech 3 and Tech 4


WINNING TIP 23
Application of JIT causes no inventory
If estimate Production higher than demands, auto production down, cost 5-10% additional cost
If estimate Production lower then demands, NO auto increase, lost potential sales


WINNING TIP 24
Estimate Total market demands is always the FIRST Step
And most important

WINNING TIP 25
Each area can produce 2 Technologies
It has 2 product slots to decide which Tech to produce


WINNING TIP 26
For Production
- Keep track of Production cost for each Technology
- Also keep track of Production cost when Outsourcing


WINNING TIP 27
- Lowest cost when using 80% production capacity
- New Capacity will be available after 2 ROUNDS, so Invest early


WINNING TIP 28
Check cost of production for each Market

WINNING TIP 29
Check projection for Estimated Sales and Profit

WINNING TIP 30
Long term strategy
Keep track of production capacity of competitors
Profit is more important than Sales
Again, high profit and high sales is more important that top sales



NEW WINNING TIPS 2020
- Keep track of Production Cost for each unit
- Keep track of Production Cost if Out sourcing



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FREE PERSONAL SUPPORT FOR ROUNDS 1 & 2
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1 comment:

  1. WINNING TIP 1
    ROUND 1 - SAMPLE

    USA +20%
    ASIA + 30%
    EU + 10%

    Tech 1
    (USA: $300 sold 1.100 or $370 sold 700)
    (Asia: 2.500 sold 2.500 or 2.800 sold 1.900)
    (EU: 250 sold 1.300 )

    Tech 2
    (USA: $450 sold 300 or 290 sold 550)
    (Asia: 3500 sold 200 or 2500 sold 420)
    (EU: 420 sold 300 or 160 sold 650)

    Sales: $1.600- 1.900
    Profit: $200 - $300

    Note:
    - Do NOT JUST use above numbers because every game is different. Check your industry to find best optimal numbers
    Tip:
    Check your top competitors prices to adjust your prices
    Check all 30 Winning Tips before setting decisions

    ROUND 1 CAN SELL ONLY TECH 1 IS OK
    $250 X 1200 - 1900
    $1700 X 3000 - 4300
    $140 X 1900 - 2500
    KEEP TRACK OF TOTAL PRODUCTION CAPACITY

    ReplyDelete